Ardyliam

Overview
Territory Regions: North Africa

Armies: 6 (9?)

Navies: 1

Wealth: 10 (11?)

Production: +1

Tech: Average +1 (+3)

Fortifications: None

Special: None

Resources: Elephants!

Fluff
-Matriarchal society -Ruled by Queen and 'Council of Champions' -Council's 12 members may be challenged to gladitorial combat for their positions -Pagan -"All Mother" and pantheon of natural gods and goddesses. -values nurturing of all, including the All Mother's lands.

-to be improved!

The Ardyliam tribe has historically been a tribe of wanderers, following the guidance of their elders and trusting in the All-Mother to provide for their needs.

A vision from the All-Mother changed the tribe for all time, our Queen seizing control of her tribe and quickly rallying others to Unification. The first twelve tribal leaders soon became the Queen's Council of Champions, their varied abilities helping to nurture quick expansion and acquisition of the land shown in the vision.